
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Also known as Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu, SVC, SVC Chaos: SNK vs Capcom.
Athena,Red Arremer and All Art Galleries unlocked.
For SNK vs. Capcom - SVC Chaos (Japan)
PS2 save (.psu) · Contributed by Cirio · via GameFAQs 2023 Archive
All character and art work
For SNK vs. Capcom - SVC Chaos (Japan)
PS2 save (.psu) · Contributed by Musent · via GameFAQs 2023 Archive
all characters unlocked
PS2 save (.psu) · Contributed by cyberdyablo · via GameFAQs 2023 Archive
all unlock
PS2 save (.psu) · Contributed by senkyoxg2 · via GameFAQs 2023 Archive
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