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Game Save Database. Game data from IGDB, release data from No-Intro and Redump.

How GSDB works

Save converter

This runs entirely in your browser. The file is never uploaded, and GSDB never sees it.

Drop a save file here, or

What GSDB takes for uploads

One format per platform: the modern standard that the console, its emulators and its save tools read today. Uploads in any other format are turned away, so convert yours here first.

  • NESRaw battery save (.sav, .srm)
  • Super NintendoRaw battery save (.sav, .srm)
  • Game BoyRaw battery save (.sav, .srm)
  • Game Boy ColorRaw battery save (.sav, .srm)
  • Game Boy AdvanceRaw battery save (.sav, .srm)
  • Master SystemRaw battery save (.sav, .srm)
  • Game GearRaw battery save (.sav, .srm)
  • Mega Drive / GenesisRaw battery save (.sav, .srm)
  • 32XRaw battery save (.sav, .srm)
  • Nintendo DSRaw DS save (.sav)
  • Nintendo 64One save chip, console byte order (.eep, .sra, .fla, .mpk)
  • PlayStationMemory card image (.mcr, .mcd)
  • PlayStation 2Single save (.psu)
  • GameCubeSingle save (.gci) · not written by this converter yet
  • DreamcastNot taking uploads yet. A VMS file's header varies by game, so only its length could be checked.
  • WiiNot taking uploads yet. A Wii data.bin is encrypted end to end, so only its length could be checked.
  • SaturnNot taking uploads yet. Every emulator stores backup RAM its own way, with no standard to hold uploads to.
  • Sega CDNot taking uploads yet. Every emulator stores backup RAM its own way, with no standard to hold uploads to.
  • Famicom Disk SystemNot taking uploads yet. The game saves onto its own disk, so a save is a whole disk image.
  • XboxNot taking uploads yet. A save is a folder of files, and GSDB keeps one file per save.
  • PlayStation 3Not taking uploads yet. A save is a signed folder of files, and GSDB keeps one file per save.
  • PSPNot taking uploads yet. A save is a folder of files, and GSDB keeps one file per save.

What it reads and writes

Open a platform to see the formats this converter handles for it.

NES1 format
  • Raw cartridge save (.srm / .sav)Upload format.srm .sav .sa1 .fla .flash .ram

    A straight dump of the cartridge's save chip. Every NES, SNES, Game Boy, Game Boy Advance, Master System and Mega Drive emulator writes one of these; they just disagree about how big it should be.

Super Nintendo1 format
  • Raw cartridge save (.srm / .sav)Upload format.srm .sav .sa1 .fla .flash .ram

    A straight dump of the cartridge's save chip. Every NES, SNES, Game Boy, Game Boy Advance, Master System and Mega Drive emulator writes one of these; they just disagree about how big it should be.

Game Boy1 format
  • Raw cartridge save (.srm / .sav)Upload format.srm .sav .sa1 .fla .flash .ram

    A straight dump of the cartridge's save chip. Every NES, SNES, Game Boy, Game Boy Advance, Master System and Mega Drive emulator writes one of these; they just disagree about how big it should be.

Game Boy Color1 format
  • Raw cartridge save (.srm / .sav)Upload format.srm .sav .sa1 .fla .flash .ram

    A straight dump of the cartridge's save chip. Every NES, SNES, Game Boy, Game Boy Advance, Master System and Mega Drive emulator writes one of these; they just disagree about how big it should be.

Game Boy Advance1 format
  • Raw cartridge save (.srm / .sav)Upload format.srm .sav .sa1 .fla .flash .ram

    A straight dump of the cartridge's save chip. Every NES, SNES, Game Boy, Game Boy Advance, Master System and Mega Drive emulator writes one of these; they just disagree about how big it should be.

Master System1 format
  • Raw cartridge save (.srm / .sav)Upload format.srm .sav .sa1 .fla .flash .ram

    A straight dump of the cartridge's save chip. Every NES, SNES, Game Boy, Game Boy Advance, Master System and Mega Drive emulator writes one of these; they just disagree about how big it should be.

Game Gear1 format
  • Raw cartridge save (.srm / .sav)Upload format.srm .sav .sa1 .fla .flash .ram

    A straight dump of the cartridge's save chip. Every NES, SNES, Game Boy, Game Boy Advance, Master System and Mega Drive emulator writes one of these; they just disagree about how big it should be.

Mega Drive / Genesis1 format
  • Raw cartridge save (.srm / .sav)Upload format.srm .sav .sa1 .fla .flash .ram

    A straight dump of the cartridge's save chip. Every NES, SNES, Game Boy, Game Boy Advance, Master System and Mega Drive emulator writes one of these; they just disagree about how big it should be.

32X1 format
  • Raw cartridge save (.srm / .sav)Upload format.srm .sav .sa1 .fla .flash .ram

    A straight dump of the cartridge's save chip. Every NES, SNES, Game Boy, Game Boy Advance, Master System and Mega Drive emulator writes one of these; they just disagree about how big it should be.

Nintendo DS2 formats
  • Raw save (.sav)Upload format.sav

    The save chip's contents, nothing else. DraStic, melonDS, no$gba, every flash cart and real hardware all use this.

  • DeSmuME (.dsv).dsv

    A raw save with DeSmuME's 122-byte footer stuck on the end. Only DeSmuME reads it, and nothing else will tell you why the save looks fine but does not load.

Nintendo 643 formats
  • Native byte order (.sra / .eep / .fla / .mpk)Upload format.sra .eep .fla .mpk .sav

    One chip, in the order the console itself uses. mupen64plus, Ares, Simple64, EverDrive 64 and anything reading a real cartridge dump want this.

  • Project64 byte order (.sra / .eep / .fla / .mpk).sra .eep .fla .mpk

    The same chip with every group of four bytes reversed, which is how Project64 and Nemu64 write their saves.

  • RetroArch bundle (.srm).srm

    All seven N64 save chips in one file, which is the only thing RetroArch's mupen64plus cores read or write.

PlayStation6 formats
  • Raw memory card (.mcr)Upload format.mcr .mcd .mc .bin .ps .psm .ddf .srm .vm1

    The 128 KiB card with nothing in front of it. DuckStation, ePSXe, PCSX-ReARMed, RetroArch, Beetle PSX and every PS1 flash cart read this.

  • DexDrive (.gme).gme

    InterAct DexDrive. Most saves archived before about 2005 are in this format, and nothing written this decade reads it.

  • Virtual Game Station (.mem).mem .vgs

    Connectix Virtual Game Station, and the PSXGame Edit tools that followed it.

  • PSP / PS3 virtual memory card (.vmp).vmp

    What a PSP or PS3 keeps its PS1 memory cards in. GSDB reads these; see below for why it will not write one.

    Read only. A .vmp header carries a signature the PSP checks before it will mount the card. Producing one means forging that signature, which is the line GSDB does not cross — and an unsigned .vmp would simply be rejected by the console, which is worse than no file at all. Convert to a raw .mcr instead and let your PSP's own card manager import it.

  • Single save (.mcs).mcs

    One game's save on its own: its directory frame, then its blocks. This is how a single save travels between cards.

  • Xploder / Action Replay single save (.xps).xps .sps

    The single-save format Datel's cheat cartridges wrote. Common on the old save sites and readable by almost nothing today.

PlayStation 22 formats
  • Single save (.psu)Upload format.psu

    One save's folder as the card holds it. What uLaunchELF, OPL Manager and mymc+ export, and what this converter writes.

  • Action Replay Max, CodeBreaker, SharkPort, X-Port.max .cbs .sps .xps

    Cheat cartridge containers for one save.

    Read only. Each is rewritten as a .psu, the save's own files untouched.

GameCubenot read yet

The converter does not read GameCube saves yet.

Dreamcastnot read yet

The converter does not read Dreamcast saves yet.

Wiinot read yet

The converter does not read Wii saves yet.

Saturnnot read yet

The converter does not read Saturn saves yet.

Sega CDnot read yet

The converter does not read Sega CD saves yet.

Famicom Disk Systemnot read yet

The converter does not read Famicom Disk System saves yet.

Xboxnot read yet

The converter does not read Xbox saves yet.

PlayStation 3not read yet

The converter does not read PlayStation 3 saves yet.

PSPnot read yet

The converter does not read PSP saves yet.